
Visually, seeing how the tools for each of the six level types look across the four different art styles is similarly magnificent. Even the way that the game speaks every item you place helps add to the rhythmic beauty of the sound. The way the music shifts when you’re editing a level and then testing it out is amazingly charming. Making the creation experience even better is the spectacular sound design. It truly is a delight to just kick back and experiment with 2D Mario level design, and in my first weeks, I’ve created levels focused around spin-jumping off Yoshi to make far-off jumps and put together insane hellscapes filled with a bunch of angry giant Wigglers riding in Koopa Clown Cars while Lakitu throw out even more angry giant Wigglers. Once you have all of the tools, you can do crazy awesome things like place a giant winged Goomba underwater, build a mini Bowser army, or add in your own sound effects.

Throughout the review process, I kept on discovering new uses for enemies and items through my own works and other’s. Figuring out how the pieces can fit together and seeing what secrets are hidden in the interactions between each object is wonderful. Unfortunately, it takes a leisurely nine days to unlock all of the creation tools, but even from the get-go, building your very own 2D Mario levels is engaging.
